/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#include "ScriptPCH.h"
#include "gundrak.h"

//Spells
enum Spells
{
    SPELL_POISON_NOVA                             = 55081,
    H_SPELL_POISON_NOVA                           = 59842,
    SPELL_POWERFULL_BITE                          = 48287,
    H_SPELL_POWERFULL_BITE                        = 59840,
    SPELL_VENOM_BOLT                              = 54970,
    H_SPELL_VENOM_BOLT                            = 59839
};

//Yell
enum Yells
{
    SAY_AGGRO                                     = -1604017,
    SAY_SLAY_1                                    = -1604018,
    SAY_SLAY_2                                    = -1604019,
    SAY_SLAY_3                                    = -1604020,
    SAY_DEATH                                     = -1604021,
    SAY_SUMMON_SNAKES                             = -1604022,
    SAY_SUMMON_CONSTRICTORS                       = -1604023
};

//Creatures
enum Creatures
{
    CREATURE_SNAKE                                = 29680,
    CREATURE_CONSTRICTORS                         = 29713
};

//Creatures' spells
enum ConstrictorSpells
{
    SPELL_GRIP_OF_SLAD_RAN                        = 55093,
    SPELL_VENOMOUS_BITE                           = 54987,
    H_SPELL_VENOMOUS_BITE                         = 58996
};

static Position SpawnLoc[]=
{
  {1783.81f, 646.637f, 133.948f, 3.71755f},
  {1775.03f, 606.586f, 134.165f, 1.43117f},
  {1717.39f, 630.041f, 129.282f, 5.96903f},
  {1765.66f, 646.542f, 134.02f,  5.11381f},
  {1716.76f, 635.159f, 129.282f, 0.191986f}
};

class boss_slad_ran : public CreatureScript
{
public:
    boss_slad_ran() : CreatureScript("boss_slad_ran") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_slad_ranAI (pCreature);
    }

    struct boss_slad_ranAI : public ScriptedAI
    {
        boss_slad_ranAI(Creature *c) : ScriptedAI(c), lSummons(me)
        {
            pInstance = c->GetInstanceScript();
        }

        uint32 uiPoisonNovaTimer;
        uint32 uiPowerfullBiteTimer;
        uint32 uiVenomBoltTimer;
        uint32 uiSpawnTimer;

        uint8 uiPhase;

        SummonList lSummons;

        InstanceScript* pInstance;

        void Reset()
        {
            uiPoisonNovaTimer = 10*IN_MILLISECONDS;
            uiPowerfullBiteTimer = 3*IN_MILLISECONDS;
            uiVenomBoltTimer = 15*IN_MILLISECONDS;
            uiSpawnTimer = 5*IN_MILLISECONDS;
            uiPhase = 0;

            lSummons.DespawnAll();

            if (pInstance)
                pInstance->SetData(DATA_SLAD_RAN_EVENT, NOT_STARTED);
        }

        void EnterCombat(Unit* /*who*/)
        {
            DoScriptText(SAY_AGGRO, me);

            if (pInstance)
                pInstance->SetData(DATA_SLAD_RAN_EVENT, IN_PROGRESS);
        }

        void UpdateAI(const uint32 diff)
        {
            //Return since we have no target
            if (!UpdateVictim())
                return;

            if (uiPoisonNovaTimer <= diff)
            {
                DoCast(me->getVictim(), SPELL_POISON_NOVA);
                uiPoisonNovaTimer = 15*IN_MILLISECONDS;
            } else uiPoisonNovaTimer -= diff;

            if (uiPowerfullBiteTimer <= diff)
            {
                DoCast(me->getVictim(), SPELL_POWERFULL_BITE);
                uiPowerfullBiteTimer = 10*IN_MILLISECONDS;
            } else uiPowerfullBiteTimer -= diff;

            if (uiVenomBoltTimer <= diff)
            {
                DoCast(me->getVictim(), SPELL_VENOM_BOLT);
                uiVenomBoltTimer = 10*IN_MILLISECONDS;
            } else uiVenomBoltTimer -= diff;

            if (uiPhase)
            {
                if (uiSpawnTimer <= diff)
                {
                    if (uiPhase == 1)
                        for (uint8 i = 0; i < DUNGEON_MODE(3, 5); ++i)
                            me->SummonCreature(CREATURE_SNAKE, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILLISECONDS);
                    if (uiPhase == 2)
                        for (uint8 i = 0; i < DUNGEON_MODE(3, 5); ++i)
                            me->SummonCreature(CREATURE_CONSTRICTORS, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILLISECONDS);
                    uiSpawnTimer = 5*IN_MILLISECONDS;
                } else uiSpawnTimer -= diff;
            }

            if (uiPhase == 0 && HealthBelowPct(30))
            {
                DoScriptText(SAY_SUMMON_SNAKES,me);
                uiPhase = 1;
            }

            if (uiPhase == 1 && HealthBelowPct(25))
            {
                DoScriptText(SAY_SUMMON_CONSTRICTORS,me);
                uiPhase = 2;
            }

            DoMeleeAttackIfReady();
        }

        void JustDied(Unit* /*killer*/)
        {
            DoScriptText(SAY_DEATH, me);

            if (pInstance)
                pInstance->SetData(DATA_SLAD_RAN_EVENT, DONE);
        }

        void KilledUnit(Unit * /*victim*/)
        {
            DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
        }

        void JustSummoned(Creature* summoned)
        {
            summoned->GetMotionMaster()->MovePoint(0,me->GetPositionX(),me->GetPositionY(),me->GetPositionZ());
            lSummons.Summon(summoned);
        }
    };
};

class mob_slad_ran_constrictor : public CreatureScript
{
public:
    mob_slad_ran_constrictor() : CreatureScript("mob_slad_ran_constrictor") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new mob_slad_ran_constrictorAI (pCreature);
    }

    struct mob_slad_ran_constrictorAI : public ScriptedAI
    {
        mob_slad_ran_constrictorAI(Creature *c) : ScriptedAI(c) { }

        uint32 uiGripOfSladRanTimer;

        void Reset()
        {
            uiGripOfSladRanTimer = 1*IN_MILLISECONDS;
        }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;
            if (uiGripOfSladRanTimer <= diff)
            {
                DoCast(me->getVictim(), SPELL_GRIP_OF_SLAD_RAN);
                uiGripOfSladRanTimer = 5*IN_MILLISECONDS;
            } else uiGripOfSladRanTimer -= diff;
        }

        InstanceScript* pInstance;
    };
};

class mob_slad_ran_viper : public CreatureScript
{
public:
    mob_slad_ran_viper() : CreatureScript("mob_slad_ran_viper") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new mob_slad_ran_viperAI (pCreature);
    }

    struct mob_slad_ran_viperAI : public ScriptedAI
    {
        mob_slad_ran_viperAI(Creature *c) : ScriptedAI(c) { }

        uint32 uiVenomousBiteTimer;

        InstanceScript* pInstance;

        void Reset()
        {
            uiVenomousBiteTimer = 2*IN_MILLISECONDS;
        }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            if (uiVenomousBiteTimer <= diff)
            {
                DoCast(me->getVictim(), SPELL_VENOMOUS_BITE);
                uiVenomousBiteTimer = 10*IN_MILLISECONDS;
            } else uiVenomousBiteTimer -= diff;
        }
    };
};

void AddSC_boss_slad_ran()
{
    new boss_slad_ran();
    new mob_slad_ran_constrictor();
    new mob_slad_ran_viper();
}
